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November 18, 2012
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Let's do Doom Pt1: Revenant by Mechanubis Let's do Doom Pt1: Revenant by Mechanubis
With the release of Doom 3 BFG-edition, and the alledged Doom 4 leaked screenshots earlier this year I've been struck with a bit of a Doom-mania. If there's a game I'd love to get aboard to redesign some old creatures, it would be Doom.

I loved most of the creature-redesigns in Doom 3, but Revenant along with Mancubus and Archvile weren't one of those. So I thought I'd go ahead and do some fanart of Doom's enemy roster. I'm also planning to models these badboys into fully functional current gen ingame-models once I get back home from my trip to the north. These speedpaints will be just mental notes instead of actual concept-art. I like to design and detail mechanical stuff like the rocket launchers in 3D.

This should be fun :3
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:iconarchnova:
ARCHNOVA Featured By Owner May 31, 2014  New member
YOu see the Revenant really intrigued me, when I first encountered it I was like whoa demons have their form of  technology?   
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:iconmechanubis:
Mechanubis Featured By Owner Jun 1, 2014  Professional Digital Artist
True. I find the aspect of Hell absorbing technology and culture into it self as time progresses very fascinating.
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:iconrevantco:
RevanTCO Featured By Owner Apr 26, 2014
in this picture looks like the revenant doesn't need the head bone (skull? [sorry for my bad english i am from mexico])
i don't know why i say that but, something tells me that
I have no idea
 

Att: Revan
PD: greetings from mexico
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:iconmechanubis:
Mechanubis Featured By Owner Apr 28, 2014  Professional Digital Artist
I'm guessing that whatever is in controll of the human remains just wants to wear the skull as a hat :D Thanks for the comment brother. Cheers to Mexico o/
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:iconhuman-groveback:
human-groveback Featured By Owner Nov 1, 2013  Professional General Artist
At least the Mancubus TRIED to stay faithful to the classic design.
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:iconmechanubis:
Mechanubis Featured By Owner Nov 2, 2013  Professional Digital Artist
Well, it's hardly a redesign of you don't redesign it. Emphasis on "re" like a bloated whalecarcass on a sunny beach. Cheers o/
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:iconhuman-groveback:
human-groveback Featured By Owner Nov 2, 2013  Professional General Artist
The only thing I really hated about Doom 3 was the lack of either Pain Elementals, Arachnotrons, or Hell Barons. & you speak like the fact the Mancubus's Doom 3 depiction is basically a 3-D graphics interpretation of its Classic Depiction is a bad thing.
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:iconmechanubis:
Mechanubis Featured By Owner Nov 3, 2013  Professional Digital Artist
The original designs don't actually translate all that well into semi realistic looking horror game. They are perfectly fine in their 2.5D enviroment, but bringing them to a dark, modern game demands some heavy handed reinterpretation.
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:iconhuman-groveback:
human-groveback Featured By Owner Nov 3, 2013  Professional General Artist
I honestly thought it translated perfectly fine. I actually saw someone do an add-on that (in addition to putting in Doom 3 interpretations of Baphomet, Pain Elementals, & Hell Barons) modified some stuff in the weapons to function like their classic counterparts. For more information, check out Perfected Doom 3.
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:icongypsybling17:
GypsyBling17 Featured By Owner Sep 17, 2013  Professional Artist
~Mechanubis I love this :love: + My fav. Doom 3 monsterz are Revenantz, Z-Secz, Commandoez, Hell-Knightz, Impz, Mancubus(Mancubi), Cacodemonz, Arch-Vilez, Vulgarz, Cyberdemon,  and Guardian of Hell. + What's fav. monsters on Doom 3?
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