This looks good, but you know what I like about your Mastermind is he actually has eight limbs. Six legs plus his arms. I know here you stuck closer to the original Doom designs. This is a nice sleek version too. I guess it always bothered me a bitt- that they called these guys Arachnotron and "Spider" Mastermind when none of them actually looked much like a spider.
True. I guess it came down to limitations in the tech. Also game design plays a big part in it. Having 8 legs can be a bit of a pain to animate and can get clustered when you have multiple foes on screen at once. The "zebra effect", where you start loosing track of how many foes there are on screen due to excess repeated patterns.
It would have been cool if they had just called them "brainticks".
I think you just came up with a kickass name for a 80's Thrash Metal band: Demomite. Unfortunately they only do like 4 gigs at neighbouring countys' rock pubs and record bass and drum trakcs for their first album, before they split up due to excess drug abuse and debating wether or not the "seven churches" by Possessed was the first real Death Metal album ever recorded.
Then again, I might be reading too much into this...
I like this, it looks quite intimidating and I would imagine they'd be fast and agile while armed with a weapon with a very high firing rate and high damage. Arachnotrons were always terrible to face off with in the game.
Brutal Doom has been a godsend for how Doom should come into a more modern era and the brilliance of it is that it kept everything pretty much the same with more up to date controls and FPS mechanics and upped the difficulty of the game to keep up with it. I've been astoundingly impressed and with great ideas for how to revamp the look of the creatures and setting it would really come out like a Doom fan's dream come true. I loved the Doom 64 gave the graphics a bit of a gothic horror overhaul while keeping things essentially the same.
Brutal Doom is a godsend for shooters in general. I was playing it and was quite literally smiling. I was like: "Why can't we have this?". I know that making a game exactly like that with top-notch visuals is pretty much impossible, but I'm just sick of the brown, realistic military shooters around. I switched off the Battlefield 4 gameplay trailer about halfway through because I was bored out of my big, mighty skull.
Sorry for the off-topic rant but I'm really just angry with the current state of shooters. Gears of War at least has the common courtesy of letting you fight enemies that are actually interesting and varied, the the action can get pretty effortless and fun if you step out of the cover. But that franchise is seriously starting to overstay it's welcome.
I don't mind the modern shooters because I know a certain sense of realism (a stretch) does appeal to people and we wanna see what real guns do to real style opponents and tie-in current conflicts and such, but I do agree that the extreme creativity of games like Doom and Quake have a great charm to them that's hard to deny. Success in this variety include not only those two but other games such as Gears of War (you mentioned), Bulletstrom (one of my favorites) and the Unreal Tournament series. You CAN get a little bit of a fix with the more mainstream shooters today with the addition of the whole Nazi Zombies series in Call of Duty, but it's not exactly the same as taking a super shotgun into a horde of bloodthirsty demons or inter-dimensional beings bent on wiping out existence as we know it.
There's a lot that goes into those completely fantastic shooters such as world development, interesting and frightening creatures that add a series tactical aspect to the gameplay and I'm a HUGE fan of having a staggeringly large weapon roster for any given situation. Games like Turok and (prepare for a sin) Daikatana delivered on giving the player an arsenal of death to choose from (even if Daikatana was one of the worst games ever made).
I'm not saying that modern shooters aren't well made games. Hell, I still have some CoD-action every now and then (the co-op spec-op's only though). But that genre is kidna like the zombie-genre as in they simply cannot have anything new to offer.
And while there obviously is room for games like those, it pains me that more and more studios are reluctant to create new and interesting worlds, because the realistic-shooters and zombie-games still bring in the big buck without using too much brainpower or resources. Luckily we have those games that you mentioned and games like Half-life, Bioshock and so forth, that actually go the extra mile to have some personality, even if the gameplay mechanics were very similar to their realistic counterparts.
And you are so right about carrying double of your bodymass's worth of firearms. In co-op I can understand the limitations, but in a singleplayer I prefer to go Commando... The movie "Commando"... with lotsa guns... not like without underwear.. you know o.O
True, I still play some CoD myself, but mostly to sit down with my little bro and just trade off shots. Mass Effect and Halo are other good examples of thinking outside the box a bit and though sometimes it seems like the hardcore Space Marine style games can be a little too Star Trek-y for my taste, they are at least breaking from the common mold and can still immerse you in a whole new universe. It's just hard to contend with the oldies because of so much they brought as a standard. I mean take Quake for example, it INVENTED the Deathmatch as we know it in FPS's and a mod of it even gave birth to Team Fortress.
Yeah, it's a common trend that once something gets popular everyone jumps on the bandwagon. It's the same in the movie industry too, for that matter. So someone makes a successful shooter in the modern day and then everyone starts making war shooters. We have CoD, Battlefield, Counter Strike, Medal of Honor, the list goes on. It's this over saturation that may lead to the demise of interest in these sorts of game, it's okay to have one or two that are good, but don't flood the market or we feel like you're just force feeding us. Often these others style shoots come every once in a while to kinda slip in under the radar and wow our socks off. But again, it's just hard to compete with a game that set the standard for what others are supposed to be today.
Yeah, the underwear is essential...you can cram another gun in there
Ah yeah, the annoying little critters that wouldn't stop firing until you disappeared out of their reticle. Again, fantastic job. The mouth-canon is really freaky and fits the figure well. And everything is so streamlined. X3 I am consistently flabbergasted.
Eh... could be worse. I remember saving frequently after almost every single wave of monsters on Go 2 It. Had to hold a Spare Megasphere so that I'd have something for Level 16. Go 2 It was absolutely insane. & Brutal Doom was just one giant, repeating explosion. Nonetheless, that was a shitload of fun.
I loved doing the battle crys at the end of the level. But further on in Plutonia, some of those levels were absolutely nasty & cruel -Even under ID's Standards.
I think I had like 2 or 3 megaspheres lying around when I finished. Although I admit I did use the technique from the movie 300 whenever possible. Lure the large packs of monsters to narrow corridors so their numbers don't matter, and when they show their ugly mug on at a time, unload both barrels into their face. Well places shot usually downs most monsters from Baron of Hell and downwards.
I know it's cheap, but setting your foot on the courtyard full of Revenants, Aracnotrons, Pain Elementals and a Spider Mastermind is just stupid. Although I quick dip in that pool of pain with the BFG blasting is actually very effective in creating chaos among the monsters. They usually kill eachother off quite nicely.
Yup. Just google "brutal doom" and there should be a website giving detailed info on where to download and how to install it. DoomMetal.wad is optional, but it transforms all the midimusic to hardcore metal versions, that kick an illegal amount of buttocks.